The Massive Vs. The Masses: Gamorzilla the Giant Monster Vs. The Army (2007)
Playtime: 20
Min. Age: 0
Players: 2
Publisher: World Domination LLC
Designers: Violet Hargrave
Artists: Unknown
Mechanics: Modular Board, Hexagon Grid, Campaign / Battle Card Driven, Hand Management
Min. Age: 0
Players: 2
Publisher: World Domination LLC
Designers: Violet Hargrave
Artists: Unknown
Mechanics: Modular Board, Hexagon Grid, Campaign / Battle Card Driven, Hand Management
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As seen in many a movie full of rubber suits and forced perspective, a giant reptilian monster stomps shoves and burns its way through the city of Tokyo, as defended by planes tanks and the odd giant robot.
The Massive vs. The Masses is a strategy game based on the B-Movies of the 50's and 60's. One player (or team) controls the Massive side, a single nigh unstoppable unit. The other controls the Masses, a large army of varied units trying to bring the Massive side down. Each game in The Massive Vs. The Masses line features a sensible pairing of forces in a totally self-contained game, but they can all be combined for team games, or just for when you want to pit a giant atomic monster against an army of mole men for a change of pace.
The bulk of the gameplay consists of moving units around a hex-grid board, attacking other units, or notable features of the terrain itself, but each turn, players play cards to enable special one-time attacks, create new units, give bonuses to units, activate set-specific weak points, and other various effects.
The Massive vs. The Masses is a strategy game based on the B-Movies of the 50's and 60's. One player (or team) controls the Massive side, a single nigh unstoppable unit. The other controls the Masses, a large army of varied units trying to bring the Massive side down. Each game in The Massive Vs. The Masses line features a sensible pairing of forces in a totally self-contained game, but they can all be combined for team games, or just for when you want to pit a giant atomic monster against an army of mole men for a change of pace.
The bulk of the gameplay consists of moving units around a hex-grid board, attacking other units, or notable features of the terrain itself, but each turn, players play cards to enable special one-time attacks, create new units, give bonuses to units, activate set-specific weak points, and other various effects.
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ag.gameitem.lastUpdated: 2025-06-05 14:34:33.242